Actionscript 2D Graphical Framework.. and it’s SVG

We made a short video demo featuring some new tools from inevo’s Actionscript2D graphical Editor/Viewer. This demo shows mostly the camera manager, that lets users bookmark viewports,zooming,pan and rotation, witch most editors don’t support. It also shows how images are supported and run smoothly. Some features like Mirror action is also in it, witch is kind of cool. Here is the video with the latest developments:
This video was made over a new application we are developing for OneMileUp to empower airports facilities to control and manage easily their ground space, aircrafts reservations, arrivals and departures and services on their staying. This application is getting really shinning and the use of our framework as fitted like a glove! It was really easy and quick to start building it and see fast results.
I’ll have another post on this application later when it’s released. Hopefully, with a good demo video.
As some of you may know, our framework works with the vector graphical standard, SVG. On some great blogs, people have been talking about the irony of having a flash graphical editor that does SVG, but if you think about it, SVG is the standard for vector graphics and having the (and only) representation of our models and graphical elements in SVG is a big deal. Joining the power of Flex / actionscript / Flash creates a great framework to create graphical applications, far more powerful than any type of “pure” SVG development.
Why is it more powerful then SVG development? Well, flash has the ability to do many things like messing with transformations, image processing, Ui handle, bitmap drawing, printing and much much more. It’s actionscript, we can join in a bunch of other libraries – like degrafa, sigularity, box2d, papervision3d, etc.. – to optimize or extend our framework. It’s really amazing.
Having this lib producing and accepting SVG is really important to some applications when you want either to reuse graphical elements that you may already have or to output information that can be later reused on other applications and libraries. It just makes sense to use standards.
About this entry
You’re currently reading “Actionscript 2D Graphical Framework.. and it’s SVG,” an entry on In an Airplane Under the Sea
- Published:
- 4.8.09 / 5pm
- Category:
- Computer Graphics, InputDraw
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