InputDraw v1.5 Released. Drawing widget now with Javascript API!

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There we go, a new layout on the InputDraw site. Well, but that’s not the news.
We have a brand new version. Version 1.5. It tries to resolve some key points that most developers have being giving feedback about and wanted to be improved. This key points are: Design Customization, Simpler Licensing and Commercial version without watermarks (for “real” production stages).

So, here how we tried to resolved them:

Design Customization

Developers can now choose and set their own ‘undo’ and ‘clean’ icons as also the background colour of the stroke style tools. It is possible to disable any of these tools and icons making a more plain and simple widget.

Simpler Licensing

Ok, it’s 45 € .. couldn’t be more flat and simple. It’s a bit more expensive, but most buyers just seems not to getting their head around the old pricing. Oh.. and there is much more features now :)
Hmm.. for all you non-commercial projects,it’s still free of course!

InputDraw v1.5 screen (w 400)

Commercial Version for real Production

We did had such a low price because of the watermark. Using it as a marketing tool. Nevertheless, on the real world this is not possible for any Production Stage project that has serious ambition.
Now, while used on license domain, no watermark will appear. If you use it on any other domain, it will appear, but probably, in that case, the commercial license is being broken.

What else ? This version was rendered using flash v.8 and has potentially more horsepower. The drawing core of the widget was also changed in a great extend and will provide better results and response.

Javascript API

Ok, this would already be great, but we still have another surprise.. an API.. a Javascript API!
With the API, this is the first world widget that developers can interact using Javascript.
Developes can program their javascript classes to create or interact with drawing.
This API includes, setting svg content, adding paths, changing the stroke style, undo and clean the content.
Another cool feature is the hooking system of the API, you can set functions to work as callbacks to svg-content changes or new path drawn.
This will give all of us and incredible potential to generate new types of interactions.. here some examples of the top of my mind:

  • A recognition system, that recognizes the path, does undo and puts another path with what was recognized, like a circle, square, predefined figure, etc.. ;
  • Do the same but to invoce commands, like save, clear, zoom, etc.. You can now manipulate the svg scene as you like it;
  • Build a game, using a background to do puzzles or to draw the way out of an labyrinth. You can use the the content information to know it a wall was trespassed.
  • Finally, another example could be a some kind of fractal art that when ever you draw a line, a series of lines would be drawn.

Life is full of possibilities and InputDraw has some more now. Give it a try.. it’s free :)



 
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